Explore relativistic Space Travel in our Night Sky, Solar System, nearby Stars, our Galaxy and distant Black Holes


Calculate real Time Dilation

Brand new 2026 Universal App – Now Available for Mac, Iphone + iPad

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Is your favorite sci-fi movie physically right?

Built for astronomy fans, sci-fi film lovers, and physics enthusiasts, NearLight turns nearby space into an interactive experience. Search star systems, inspect known stellar data and exoplanets, compare travel times across different speed and acceleration models and see the relativistic affects of black holes with your own eyes. From realistic star maps to relativistic journey calculations, NearLight makes space travel feel tangible.

Calculate Acceleration and De-Acceleration phases with different g values and see, where your spaceship has to turn. Get the relativistic Onboard Travel Times (OTT) fast, with just a slider. Find out how much time went by on Earth.

Escape our world with more than 2 sensens: Play ambient songs while crossing our universe or feel the hum of the black hole. Or enjoy the soothing sounds of the crickets while watching through your telescope at home. Never owned a telescope? No Problem: Step through the eyepiece, sweep the sky above your city, and see Andromeda and the Messier clusters resolve as you zoom in the true to life telescope simulation.

The whole night sky, and a telescope in your pocket.

NearLight for iPad

Built for iPad’s canvas. The 3D galactic map and the relativistic travel-time calculator share the screen side by side in landscape — no swiping between modes. The Black Hole Sim renders at full Retina, with iPad’s GPU headroom and our own metal rendering software, unlocking gravitational lensing and Doppler beaming in real time. In Galaxy mode 450.000 Stars are 3D simulated to help you understand the sheer size of the milky way.  Understand the orbits and distances in our own solar system and see, how time moves different for an observer on a spaceship and one on Earth.

Pinch to zoom from the Sol System to Proxima Centauri, Beta Hydri and beyond. Apple Pencil picks the chosen Star with millimetre precision. Split View keeps NearLight alongside your textbook. Same general-relativistic engine as the Mac, with the intimacy of a held device.

NearLight for Mac

Explore nearby star systems in a beautifully detailed 3D space simulator built for the Mac. Search real stars, inspect their data, and compare interstellar travel times through classic and relativistic physics. 

Black Hole Sim brings a paper-grade general-relativistic gravitational singularity into your hand. Tilt around 73 confirmed black holes — from Cygnus X-1 to TON 618 — read live time dilation in nanosecond precision, and watch one hour stretch into seven Earth years on Miller’s Planet. The physics is real. The rest is up to you.

Go full screen and view our neighborhood on the big screen or see the monstrous black hole spinning its giant disc as you get closer to the event horizon.

See the effects of time dilation, the Lorentz factor, and near-light-speed travel as you chart your course through nearby space.

 

What´s new in 1.5?

New Travel Mode: Classical Spaceflight 

Solar System

  • New orbital mechanics: a Lambert transfer between Earth’s position at launch and the planet’s position at arrival, with chemical-rocket energies (patched conics from a 300 km parking orbit). Targets: Mercury, Venus, Mars, Jupiter, Saturn, Uranus, Neptune.
  • Launch-date picker, Fast/Efficient profile, orange transfer arc live in 3D, ship coasts the conic in real ephemeris time.
  • Launch windows: when no transfer fits the chosen date, a notice suggests the next window with its Δv, one tap away.
  • Departure & capture burns: launch from a parking orbit with visible engine fire, coast, then flip retrograde and brake into the target’s orbit (Oberth effect, Cassini-style).
  • Propellant gauge: a yellow tank sized by the staged rocket equation (10 t craft, Isp 450 s); the capture reserve is carried through the departure burn.

 

Black Hole Sim

  • Black Hole disc color now can be shifted to blue, according to latest studies

Now available:

Earth: The Relativistic Skydome

…a new feature since 1.5.6, the Relativistic Skydome with a very, very special sound effect!

New Telescope Mode

Simulates 8 different real world eyepieces and what you would really see during the night with our live Sky with atmospheric Seeing also simulated. 

Bad weather for stargazing at your location? Just start NearLight.

Feature List Version 1.5.8

The real sky, from where you are

  • True-to-life night sky for your GPS location (or set it by hand) and any date and time.
  • ~8,000+ real stars at their true positions, sized by brightness, with the constellation figures picked out.
  • Constellation overlay with a three-stage toggle: stars + lines, stars only, or off.
  • All 110 Messier objects at their real sky positions. 55 star clusters built as living point clouds that resolve as you zoom in, plus the Andromeda Galaxy, Orion, Crab and Ring nebulae as rendered imagery.
  • Planets and the Moon shown where they really are, with an accurate Moon that rises and sets in step with the real one.
  • A real horizon  Ground, treeline, cardinal directions, a graded atmosphere and gentle night ambience.

Observe through a telescope

  • Eight modelled eyepieces, from a 3.2 mm planetary to a 38 mm 102° ultra-wide, each labelled with its field of view. Higher power dims the field exactly like real optics.
  • Finder scope with an illuminated red reticle for centring your target.
  • EQ Tracking follows the sky’s rotation so a target stays centred, like an equatorial mount.
  • Manual focus: Switch off Autofocus and rack the focus wheel by hand to hunt the perfect sharp point.
  • Atmospheric seeing you can dial in, from rock-steady to shimmering.
  • Red-light night-vision mode to keep your eyes dark-adapted.
  • Zoom to 20× to study Andromeda and the Messier clusters without an eyepiece.

Point, tap, travel

  • Sky Target / GoTo panel shows live data for whatever you centre or tap. Name, constellation, distance, magnitude and more.
  • GoTo picker with Planets, Stars and Messier lists and instant search; choose an object and the view slews straight to it.
  • Fly there for real Pick any star, planet, moon or deep-sky object and travel to it at relativistic speed, watching your onboard clock and Earth’s clock drift apart.

The Solar System, as it really is

  • The Sun, all eight planets, Pluto and nine moons (our Moon, Phobos and Deimos, the four Galilean moons, Titan and Triton) rendered from 4K surface maps.
  • True planetary positions driven by JPL’s “Approximate Positions of the Planets” element rates, validated against JPL HORIZONS from 1810 to 2049. The sky stays correct as you run the clock across centuries.
  • Orbit paths you can show or hide, and a real Milky Way backdrop.
  • Time in your hands: Play, rewind and fast-forward from real time up to about a year per second, or jump to any date.

Three ways to travel

  • Constant c: Set a cruise speed as a fraction of the speed of light and go.
  • Constant g:  A relativistic constant-acceleration flight: speed up, flip, slow down, and watch your onboard clock and Earth’s clock diverge with real time-dilation numbers.
  • Classical: No hand-waving: real rocket physics with genuine orbital mechanics.

Real mission physics (Classical mode)

  • Lambert transfer solver + Kepler propagation compute an honest transfer orbit between two moving planets.
  • Gravity assists plotted the way mission designers draw them: two transfer arcs meeting at Jupiter, curving around the correct side of the planet. The maths reproduces Voyager 2’s real ~10-Jupiter-radius pass.
  • Flyby telemetry on the card: planet-relative approach speed (v∞), the velocity bend the route needs versus the most this planet can give, and the periapsis radius in planet radii.
  • Calculated launch windows: When no real slingshot geometry exists at your chosen date, the planner says so and scans up to 14 years ahead for the next true alignment.
  • Orbit insertion: The ship flies its approach hyperbola, burns at periapsis and settles into orbit, with propellant drained by the burn.

Live mission readout

  • Full telemetry as you fly. Transfer path, distance, ETA, a smoothly throttling speed gauge, propellant and energy.
  • Onboard vs Earth travel time for every journey, so relativity is never abstract.
  • Chase camera that flies alongside your ship, plus free orbit, pan and zoom with natural inertia.

The neighbourhood in 3D

  • Thousands of real nearby stars placed by their true distance from the Sun, from Proxima Centauri outward — fly the camera through the volume and see the Sun’s neighbourhood as it really is arranged.
  • Distance rings from 10 to 1,000 light-years give you an instant sense of scale.
  • Search and select any star by name and jump straight to it, with its neighbours labelled around it.
  • Known exoplanet hosts are flagged.  Hundreds of the stars here really do have planets.
  • A real Milky Way panorama wraps the whole map.

Two ways to make the crossing

  • Constant c:  set a single cruise speed as a fraction of the speed of light (up to the 1c limit) and read off the trip.
  • Constant g: accelerate at a chosen multiple of Earth gravity to the midpoint, then brake symmetrically. Adjust the acceleration and braking and watch the numbers move.

Relativity you can feel

  • Earth time vs onboard time for every trip. The heart of the app. A journey that costs decades on Earth can pass in a handful of years for the crew.
  • Phase durations and peak speed laid out, so you see exactly where the time goes.
  • Fly it, don’t just read it: launch the journey and a ship crosses the route while two live clocks, Earth-years and ship-years, tick apart in front of you.

Our home galaxy

  • A full model of the Milky Way: four spiral arms, a bright central bulge and bar, and photo-derived dust lanes, with red star-forming regions strung along the arms.
  • Differential rotation: the inner galaxy sweeps around faster than the outer disc, just like the real thing.
  • The Sun in its place, marked out on the Orion Arm so you always know where home is.
  • Wrapped in a real NASA all-sky Milky Way panorama.

Pick any destination

  • A targeting reticle lets you aim anywhere across the galactic disc by pointer or with the keyboard and set it as your destination.
  • blue route is drawn from the Sun to your target, with the straight-line distance in light-years.

Relativity at galactic scale

  • Earth time vs onboard time for the crossing. A trip of tens of thousands of Earth-years can pass in a human lifetime aboard.
  • Contracted distance and Lorentz factor shown side by side: watch the galaxy itself shrink in the ship’s frame, which is exactly why the onboard clock stays short.
  • Peak speed for the journey, and a travel-speed control from a slow crawl to 5× for replaying the crossing.

Ride along

  • Three cameras: Free orbit, a side chase view, and an onboard view from the ship itself.
  • Labels and grid you can toggle, plus auto-rotation to let the galaxy turn on its own.

A real relativistic render

  • Gravitational lensing computed per frame: light from behind the hole bends around it, and the disc’s far side lifts into view above and below the shadow.
  • A glowing accretion disc with Doppler beaming: the side rushing toward you brightens and blues, the receding side dims and reddens.
  • The photon ring: the razor-thin bright edge at the shadow’s rim, plus HDR bloom and cinematic tone-mapping.
  • Orbit the hole freely by dragging, from face-on to a razor edge-on pass.

Tune your own Black Hole or load a real one

  • 73 black-hole presets: 18 stellar-mass X-ray binaries (Cygnus X-1, V404 Cygni…), 53 supermassive giants including Sagittarius A* and M87*, an ultramassive monster, and the fictional Gargantua from Interstellar.
  • Set it by hand: mass, spin (from static to near-extremal), your distance, and the disc’s colour temperature.
  • Live Kerr geometry as you tune: event horizon, ergosphere and innermost stable circular orbit (ISCO).

Time, dilated

  • Two time-dilation figures side by side  for a stationary observer hovering, and for a body in a circular orbit . So you see how orbital motion near the ISCO deepens the effect.
  • The “Miller’s Planet” preset reproduces Interstellar‘s iconic setup, where one hour by the disc equals seven years back home.

What NearLight makes special


If you’ve ever wondered what interstellar travel would actually feel like in a realistic way, NearLight makes the physics visible. Get closer to the event horizon of a black hole or watch a spaceship path stretch across 3D space, choose a destination star, and see how much time passes on Earth versus aboard the ship. It’s part astronomy explorer, part physics visualizer, and part sci-fi dream machine. Easy to use, easy to understand.

NearLight lets people experience space and relativity visually, instead of learning them only through books, videos and equations.

FAQ & Support

Earth

Yes, where things are is 100% real. Set your location and the date and time, and NearLight computes the actual sky for that moment: about 8,000 real stars at their true positions, the real constellations, and the planets and Moon placed from NASA-grade orbital data (the Moon even rises and sets in step with the real one). All 110 Messier objects sit at their genuine spots, and the sky turns correctly through the night and across centuries, with true north, south, east and west. If NearLight shows Jupiter low in the southwest tonight, that’s where you’d actually find it outside.

They are. And that’s exactly the point this feature has to work around. It comes down to a mismatch between the sky, your eye, and a screen.

The planets really are tiny. Jupiter, even at its closest, spans only about 50 arcseconds of sky, less than 1/40th the width of the full Moon. Your eye can resolve detail down to roughly 1 arcminute (60 arcseconds), so a planet sits right at the edge of what the naked eye can separate from a star. That’s why, without a telescope, Jupiter and Saturn look like nothing more than bright dots — Galileo needed a telescope in 1610 to see that Jupiter even had a disc and moons.

A screen can’t show the sky at true scale. Held at arm’s length, a single pixel on your phone covers about the same 1 arcminute as your eye’s own limit. So if NearLight drew the sky at literal 1:1 scale, Jupiter would be about one pixel wide and Saturn’s rings would be smaller than a pixel, that means invisible. You’d see an empty black screen with a few dots, which is honest but useless.

Your eye and a monitor “run” very different resolutions. Your eye isn’t really higher-resolution than a screen. But it has a huge, continuous field of view and it constantly darts around, refocuses and adapts to brightness. A monitor is a fixed grid of pixels over a small window, so mapping the whole real sky onto it forces a choice: show everything and lose all detail, or show detail and only a tiny patch of sky. The eye+brain sidesteps that; a flat screen can’t.

So I make it a deliberate design choice. In the wide naked-eye view, objects are drawn a little larger and brighter than reality so they’re findable and enjoyable. The positions stay true, the apparent size and brightness are dialled up on purpose. And to actually see a planet’s disc, Saturn’s rings or Jupiter’s belts, you do the same thing you’d do outdoors: look through the telescope, whose eyepieces magnify the view.

So, that closeness isn’t faked, it’s simulated magnification, working exactly the way a real telescope does.

NearLight’s telescope is modelled on a classic ~102 mm (4″) refractor with a 1000 mm focal length — the kind of do-everything scope countless amateur astronomers actually own.

You look through it with a finder scope plus eight interchangeable eyepieces, each labelled with its apparent field of view (how wide the circle of sky looks to your eye).

Magnification is simply the telescope’s focal length divided by the eyepiece’s: a 10 mm eyepiece on a 1000 mm scope gives 100×. That’s why a shorter eyepiece zooms in more. NearLight shows a friendlier on-screen scale, but the lineup follows the real numbers:

  • 38 mm — ~26×, 102° hyper-wide field. Best for sweeping the Milky Way and large open star clusters.
  • 30 mm — ~33×, wide field (82°). Best for large nebulae and framing rich star fields.
  • 24 mm — ~42×, Panoptic-class (68°). A comfortable “cruising” power — great for galaxies.
  • 20 mm — ~50×, ultra-wide (86°). Best for the Andromeda Galaxy and bright deep-sky objects.
  • 15 mm — ~67×, wide field (82°). Best for globular clusters and planetary nebulae.
  • 10 mm — ~100×, Plössl (52°). The workhorse for the Moon and the brighter planets.
  • 5 mm — ~200×, Plössl (52°). Best for detail like Jupiter’s belts and Saturn’s rings.
  • 3.2 mm — ~313×, planetary ED (58°). Highest power, for splitting double stars and lunar close-ups.

Why these are the “most-used” ones: every real observer works across three regimes — low power to find and frame large objects, medium power for galaxies and nebulae, and high power for planets, the Moon and double stars. These eight focal lengths are the classic spread that covers all three with sensible steps between them, and they mirror the eyepiece designs amateurs genuinely reach for most (the workhorse Plössl at 52°, the immersive wide-fields at 82–86°, the beloved Panoptic-class at 68°).

You’ll also notice the highest powers are the least-used in practice: at 313× you’re already past what a 102 mm scope and the atmosphere can usefully resolve — which is exactly why most observers spend their time on the middle of the range. NearLight even models that, dimming the view as you push the magnification, just like real optics.

Solar System

With today’s chemical propulsion, even the outer planets of our own Solar System take years to reach — and crossing to another star system is simply out of reach. So I built a physically accurate simulator of the kind of propulsion that would get a spacecraft to a nearby world in days, or to neighbouring stars within a human lifetime.

The ship in NearLight runs in one of two modes: it either cruises instantly at a chosen fraction of the speed of light, or it accelerates and brakes at a chosen g-force (Brachistochrone). Both modes apply special-relativistic time dilation. Every calculation assumes a 10-tonne spacecraft — the small blue orb you see tracing its trajectory through the scene.

Let’s be honest: the energy these engines would demand is, for now, essentially impossible to produce. But if humanity ever does build something like the drives we know from sci-fi — InterstellarProject Hail MaryAlienStar Trek — NearLight is your go-to simulator.

Since there are enormous amounts of spacecraft and mission goals available in real life, I had to center the idea around a spacecraft with a mass of 10 tons that can carry enough propellant to at least reach Neptune with a single Lambert transfer.

In reality, multiple transfers and gravity assists are used to save fuel, but that’s incredibly difficult to calculate and visualize in an app. There’s a reason NASA supercomputers exist. 🙂

So, while the physics and calculations are real, the spacecraft simply carries a bit more propellant. The Classical Mode has one main purpose: to illustrate just how incredibly slow we currently are, and that reaching another planet requires us to use everything we have just to gain a few km/s against the target and then wait months or even years to arrive there.

Insane thought, isn’t it? So that’s why the other travel modes exist.

One day, we’ll need them.

In reality, most departure and capture burns during interplanetary missions last only a few minutes. After that, the spacecraft spends months or even years coasting through space with little or no propulsion.

NearLight intentionally visualizes these burns over a much longer period – on purpose. If they were shown at their real duration, they would be almost invisible compared to a journey that may take hundreds or thousands of days. By extending the burn phase, users can better understand when and where energy is added to the mission, how transfer trajectories are created, and how a spacecraft gradually leaves one orbit and enters another.

The displayed burn duration is therefore a visual and educational aid. The underlying orbital mechanics, transfer calculations, travel times, and trajectories remain based on real physics.

Yes, if it where real scale, you´d be zooming and moving your mouse or finger for ages, trying to find a needle in a haystack (called “planet”) in the vast emptiness.

If the Sun is the size of a pea, Earth would be 70cm away with the size of a grain of sand. Go try to find that in the dark. Now imagine Jupiter, 4m away from that pea or Pluto 30m away from the pea-sun, impossible to see with the naked eye. Well, the sun still has 99,5% of the mass of solar system, think about that for a second…

You guessed it. If i didn´t scale everything (distances visually shorter, planets visually bigger), you´d be giving the app less than a star, not having any fun. As a matter of fact, the distances are accurate, only the visuals help you find everything.

Interstellar

Yes. The app is built around real nearby star systems and their known astronomical data from NASA and ESA Missions.

NearLight currently focuses on nearby star systems from a curated catalog of around 100 lightyears, so not every star in the sky is included. Some stars may be missing because they are outside the current catalog radius, have incomplete source data, or are listed under a different catalog identifier or alias. If you do not find a star, try a common alternate name, HIP number, or catalog ID. I will also improve the database over time, so additional stars and metadata may appear in future updates.

Yes, partially. On release, NearLight includes exoplanet host name and shows known planets for selected systems. In further releases a more detailed view might be implemented.

Some stars have limited public data or incomplete catalog metadata, so not every star has full physical details, aliases, or exoplanet information yet.

ETT means Earth Travel Time. It shows how long the trip would take as measured from Earth. OTT means Onboard Travel Time. It is the time experienced by the traveler on the spaceship, including relativistic effects.

Time dilation is the difference between Earth time and onboard travel time in a spaceship at high speeds, especially near the speed of light. Time passes differently for each observer.

Time Dilation also happens when closing in on a black hole. With NearLight, you can see these effects with moving clocks by simply dragging the slider to change the distance to the black hole, or the spin, or it´s mass.

Ever seen Interstallar or the recent movie Project Hail Mary? Their physics are quite real and show time dilation in a meaningful way.

The Lorentz factor, written as γ (gamma), is a core part of special relativity. It describes how time, length, and mass-related measurements change as an object moves closer to the speed of light. In NearLight, it is used to show how Onboard Travel Time (OTT) changes compared with Earth Travel Time (ETT) at relativistic speeds.

The formula is:

γ = 1 / sqrt(1 - v²/c²)

Where:

  • v = the ship’s speed
  • c = the speed of light

As v gets closer to c, the Lorentz factor grows very large. That is why time onboard the ship appears to slow down relative to Earth.

For travel time, a simple form is:

OTT = ETT / γ

This means:

  • at low speeds, OTT and ETT are almost the same
  • at very high speeds, OTT becomes much smaller than ETT
  • at exactly the speed of light, the formula no longer applies to a massive object

“β” (beta) is simply the ship’s speed written as a fraction of the speed of light — β = 0.5 is half light speed, β = 0.999 is 99.9 % of it.

  • Real β ON — the ship’s true speed. Under constant 1 g thrust it races to ~99.999 % of light speed within about a year, then stays pinned just below it for almost the whole trip. So the gauge jumps close to light speed almost immediately and barely changes after that.
  • Real β OFF — a gentler “how fast it looks crossing the map” gauge: slow at the start, fastest in the middle, slowing into the destination. Easier to follow with your eyes, but it’s not the real speed.

An analogy: Imagine flooring a car that could accelerate forever. Normally the speedometer would just keep climbing — but the universe has a hard speed limit: the speed of light (c). So instead of running away, the needle slams up against that wall and then inches closer and closer to it, never quite touching it. That’s why the real speed looks “stuck” near light speed for almost the entire journey.

It’s also why the clocks disagree so wildly. That close to light speed, time on board slows to a crawl: a handful of years pass for the crew while thousands pass back on Earth. With Real β on you can see you really are at the edge of light speed — with it off, the slow-looking gauge can fool you into thinking you’ve barely started, even as Earth’s calendar races ahead.

Milky Way

Black Hole Sim

Well basically everything is outlined in Kip Thornes paper and he explains it why. 

Long story shot: a spin with a higher value would lead to the black hole falling/ripping appart. There´s an electromagnetic antiforce that prevents exactly that, which pins the spin at 0.9982. Nature is strange. So that´s why black holes don´t dissapear. For Interstellar, they had to magically let the spin go to 0.99999….to make the physics possible. At least in the movie.

Everything else

A lot of ideas are in my head.

The star systems data will be expanded over time, including temperatures, masses, etc. I am thinking about an Exoplanet Dataset and other nice to have features.

But the main focus stays on time dilation and how it affects the clocks and travel times. One feature i´d love to make is simulating a journey the end/beginning of the observable universe, which, theoreticly could be possible within a human lifetime. The only downside is the time that passes on earth. There´d probably be no-one left to tell the story….

New features with time and love.

 

Currently not. But it´s not ruled out on future releases. Depending on the initial success of the app, i will promise to make an Apple Vision app once the threshold of the devices price is met in sold apps. 🙂 If you want to help the development, please feel free to review the app on the store and help promoting it to other physics fans out there.

What once started as a project for myself (let´s see if any of those movies are right), ended up in a small calculator app and got bigger and bigger with each revision. It´s one thing to ask an AI about hard facts, it´s another one to get a feeling for it and seeing the time go by on different clocks. 

I am a 51 year old brand agency owner and web developer from Germany. So that profession background helped a bit by creating the visuals and style of NearLight. I hope you enjoy the app! Leave a review if you like it and want to support the app.

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